London based Digital Artist and Architect (Pt1). I have backgrounds in both traditional and digital architecture, with further experience motion design, VR and the production of place-making for Virtual Reality systems.

Since 2017, I have delivered high-quality concept and retail space designs for luxury clientele including Chanel, Hello Outside! & Nike (Women’s World Cup Exposition 2019), Adidas and more. I have further experience in the creation of interactive experiences for corporate & engineering oriented clients, including The BBC, Bosch, Siemens, T-Systems, Meta and Blackstone Group.

Having built up an exciting and varied client base of architects, interior designers, property developers and marketing agencies I have learned to work seamlessly alongside my clients, from initial concept to final production, adapting to their individual creative workflows.
I have additional experience in the development of visuals for real-time systems, such as Unity and Unreal Engine, background, UX and asset work.
Since coming across Banksy's 'HOME SWEET HOME' I have become fascinated by the implications of modernising the pastoral landscape art genre. I have begun to develop my first series of works titled 'Afterlight', exploring demythologised urban landscapes, tower blocks, row housing and dimly lit streets. Conjuring an image of ubran britain which often finds itself hidden from the eyes of external observers.
Tools: AutoCad, Photoshop, 3DSMax, V-Ray, PremierPro, Unity and Unreal Engine.
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